@startuml
sprite $text_fields [48x48/16] {
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000000000000000FFFFFF0000000000FFFFFF00000000000
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000000000000000FFFFFF0000000000FFFFFF00000000000
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000000000000000FFFFFF0000000000FFFFFF00000000000
000000000000000FFFFFF0000000000FFFFFF00000000000
000000000000000FFFFFF0000000000FFFFFF00000000000
000000000000000FFFFFF0000000000FFFFFF00000000000
000000000000000FFFFFF0000000000FFFFFF00000000000
000000000000000000000000000000000000000000000000
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}


!define MATERIAL_TEXT_FIELDS(_alias) ENTITY(rectangle,black,text_fields,_alias,MATERIAL TEXT_FIELDS)
!define MATERIAL_TEXT_FIELDS(_alias, _label) ENTITY(rectangle,black,text_fields,_label, _alias,MATERIAL TEXT_FIELDS)
!define MATERIAL_TEXT_FIELDS(_alias, _label, _shape) ENTITY(_shape,black,text_fields,_label, _alias,MATERIAL TEXT_FIELDS)
!define MATERIAL_TEXT_FIELDS(_alias, _label, _shape, _color) ENTITY(_shape,_color,text_fields,_label, _alias,MATERIAL TEXT_FIELDS)
skinparam folderBackgroundColor<<MATERIAL TEXT_FIELDS>> White
@enduml